Language:
Swedish : Fluent, Native language
English: Fluent
Releveant education
Bachelor's degree Game design and Graphics at Uppsala University
2012-2015
My experience that I have gathered during my studies, I have been for three years working together with a team of students designed and built games. During my studies I helped to develop four games project, where my roles have been Lead artist/Lead designer/ Level artist. My duties have creating a visual style that conveys the message we convey to our games, then communicate the vision to the others in the team to create an experience that fits together. Also worked on creating 3d models/scultures for enviorments, texturing, concept art, communicating ideas to team members trough drawing and sketching. I have also worked in Unreal engine 4 to put together levels with props and assets, added lighing, post processing and adding scripted events to levels. This have done so that I have gained extensive knowledge in graphic design, 2D and 3D, and made me very flexible and can quickly get started with new projects and tasks.
Projects:
Resonance vox
2012–2012
The game Resonance vox is a 2D shooter with puzzle elements. The player shoots sound that can bounce against walls. You play as dolly a winged dog that are flying through a cave looking for pieces of her blanket.
Role: 2D Artist
Comatic Trauma
Global game jam 2013
2D Platformer. Developed during Global Game Jam 2013. where the player is a coma patient in a nightmare world and had to gather pieces of his soul to get out of the coma. Notible things about the project where the use of the vibrations in the controller to feel the heartbeat of player character and the use of Wii motes.
Role: 2D Artist
Demo: http://2013.globalgamejam.org/2013/comatic-trauma
Herofall
2013–2013
Herofall is a 2D Platformer game with a Viking/fantasy theme.
Role: Concept and 3D Artist
Temple of Light
2014–2014
Temple of light is a first person 3D puzzle adventure game, where you are put in the shoes of an explorer, exploring a temple for an ancient lost civilization. You get locked inside the temple and the only way to get out is to complete the puzzles, the puzzles consists of using mirrors to guide light through the level to reach a crystal, while also looking out for environmental hazards like traps and bottomless pits. The game features a visual progression system, as the player progress throughout the game elements of each level completed is added to the central hub area of the game. The game is created with Unreal Engine 4.
Role: Game designer, Concept and 3D Artist
The demo reel below is a trailer for a game i made in during my studies together with a team of 6 other students. my role was Game designer/ Lead artist. The project took 2 months to complete, a playable demo is avalible to download at: http://www.indiedb.com/games/temple-of-light/downloads/tempel-of-light-ggc-demo